
Ein Spiegel
Fly-by-Night Industries LLC PTY LTD Drama Flakes
6
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Posted - 2011.11.09 19:14:00 -
[1] - Quote
Why don't I reside in Null-sec (anymore)?
A couple simple reasons: 1. The people. Null sec is either feast (a few good systems, during the right time frame, or during a fleet fight) or famine (anywhere else, 99% of the time - if you do see someone, it's likely a botter or someone AFKing in a POS/SS/cloaked, or both). There's a myth about "ooo, dangerous" - in my first week of the trial, I put a pod on autopilot on a long course through 0.0. And I found no one. Not even a camp on the pipe in or out. Things these days have improved, especially in terms of camps on the pipes, but once in the deep, you are usually the only shark in the waters. Further, the people that do exist out there are either elitist PvP'ers demanding incredible dedication (more to follow), renters that barely inhabit systems, or lone wolfs looking for a kill. The atmosphere in 0.0 is deadly to any form of industry beyond moon mining and supercap construction (maybe PI), and the attitudes of many alliance leaders is just as toxic towards non-PvP activities. Thus, you find incredible boredom, snide condescension, or immediate demands to join fleet and go go go. Solo living is difficult; you have to be with the people or you'll find yourself eventually bored to death unless you get mobbed - in which you take the clone express. 2) Territorial demands, rights, and responsibilities. I have a full time job. It pays me enough to keep my Eve account current, and even for a time to have a second account, even though I'm not playing much until (hopefully) the winter expansion gives me nerd chills. I don't want another one. Being part of a Sov-holding entity in 0.0 demands a high level of activity (even if it's just bouncing through 30 systems refueling POS towers or making 20 jumpfreighter / carrier runs to Empire and back), and then of course there's CTAs, alarm clock ops, and things you MUST do if you don't want to find out you've been flagged red and just lost all your possessions in a station you won't be able to dock into again. (Never happened to me, fortunately - although almost lost stuff during outpost ping-pongs.) The infrastructure is severely lacking - lose a ship and you might as well go all the way back to Empire to replace it (odds are you won't find the ship, or modules, you need in your region - and if you do, they might not be someplace you can pick them up). This adds more time required just running logistics and trying to get ready to try and live out there. Tack on to this that if you are a member of a populous alliance, odds are you cannot make decent money running rats in belts or anomalies to afford the amount of metal you are about to consign to the fires of interstellar combat at the behest of your charming, vaguely accented lord and master. If you don't live, breathe, and sleep Eve, along with your 150-2000 friends, 0.0 just isn't worth the time. I can do anything I need to do gamewise faster, cheaper, and with considerably more fun in Empire and the fringes of null sec. Which is important, as I don't want to be chained to my computer desk in case the Goons decide to rush in. 0.0 induces burnout - much like a job - which is one of the reasons I think 0.0 is relatively stable right now... the big rush of wars just kindof wears you down, y'know? |